Kunitsu-Gammi- Path of the Goddess Made Me Feel Smart In Ways Few Action Games Have Before

When I first saw the Kunitsu-Gammi: Path of the Goddess’ reveal trailer last year, the gameplay made it seem like Capcom was returning to the hack-n-slash action of Onimusha. The style of the trailer was rooted in a fantastical and monstrous Sengoku Japan setting, and a masked hero, armed with a sword, slashed through mobs of grotesque beasts. There wasn’t much need to decipher it beyond that–it was an old-fashioned brawler from a developer that has done plenty of them in the past. Now that I’ve had hands-on time with the game, I find that my initial assumption from a year ago–while not entirely wrong–was only half right. Kunitsu-Gammi: Path of the Goddess is more than a return to a tried-and-true genre, and is instead shaping up to be an all-new twist on two genres I love.